Diploma in Games Art Technology (WBL)

Sinopsis Program


The Diploma in Games Art programme is designed to focus on sets of core competencies based on a body of knowledge in the 3D Game Art discipline. The program focuses on practical skills to develop assets for creative content, especially for games development and the related creative industry. Quintessential knowledge and skills are taught in courses such as drawing, art fundamentals and game development fundamentals. Additional sets of skills and competencies in developing assets are taught in Concept Art for Game, 3D Modelling and Texturing, Advanced 3D Game Modelling and Texturing, 3D Environment and Lighting, and Advanced Texturing. Advance competencies in developing characters are taught in 3D Art for Character, Character Modelling for Game and 3D Animation Development. Moreover, this programme develops students' competencies to create game art using two different game engines in courses such as the 3D Game Engine I and 3D Game Engine II. This programme will also guide students to create game art projects and create game artist portfolios. The Diploma in Games Art programme also allows students to choose other fundamental skills through elective courses such as 2D Game Art, Extended Reality, Visual and Sound Effect for Game, Basic Programming and Game Level Design. A good game art production portfolio will be created while producing arts in the gaming industry during the WBL tenure.


Prospek Kerjaya


This programme provides the knowledge and skills in-game that can be applied to a broad range of careers in the game industry. The knowledge and skills that students acquire from the programme enable them to find positions in the job market as:

a. Junior 3D Game Artist
b. Junior 2D Game Artist
c. Concept Artist
d. 3D Modeller
e. Texture Artist
f. Junior Environment Modeller
g. Junior Character Modeller
h. 3D Animator

Syarat Kemasukan


Lepasan SPM
  1. Warganegara Malaysia
  2. Memiliki SPM atau setaraf
  3. Lulus Bahasa Melayu
  4. Lulus Sejarah (SPM 2013 dan ke atas)
  5. Mendapat TIGA (3) kepujian dalam mana-mana mata pelajaran
  6. Calon tidak mempunyai ketidakupayaan penglihatan (buta,buta warna), pendengaran, fizikal atau pembelajaran yang menyukarkan kerja-kerja amali

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Lulusan selain SPM
  1. Warganegara Malaysia
  2. Tidak buta warna dan cacat anggota yang menyukarkan kerja-kerja amali.
  3. Lulus Sijil Kolej Komuniti dalam program berikut:

    1. Sijil Animasi 2D
    2. Sijil Animasi 3D
    3. Sijil Multimedia Kreatif Pengiklanan

1Sijil Kolej Komuniti Tahap 3, KKM
 Sijil Animasi 2D
 Sijil Animasi 3D
 Sijil Multimedia Kreatif Pengiklanan

* Sekiranya sijil yang dimiliki tiada dalam senarai diatas, sila hubungi Unit Ambilan Pelajar, Bahagian Ambilan dan Pembangunan Pelajar


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Ditawarkan di

Kolej Komuniti Selayang

Tempoh Pengajian

6 semester

Semua maklumat yang dipaparkan adalah benar dan betul pada masa tarikh dan masa diterbitkan dan tertakluk kepada pindaan dari masa ke semasa. Jabatan Pendidikan Politeknik dan Kolej Komuniti tidak akan bertanggungjawab terhadap sebarang kerosakan atau kehilangan yang dialami disebabkan oleh penggunaan maklumat dalam laman web ini.