Diploma in 3D Animation Technology (WBL)

Sinopsis Program


Diploma in 3D Animation Technology programme is designed to focus on sets of core competencies based on a body of knowledge in the animation discipline. The program focuses on practical skills to develop assets for creative content, especially for animation development and the related creative industry. Quintessential knowledge and skills are taught in courses such as drawing, art fundamentals and animation development fundamentals. Additional sets of skills and competencies in developing assets are taught in Story Development, 3D Asset Development, Shading and Texturing. Advanced competencies in developing characters are taught in 3D Character Modelling and Character Rigging. Competencies in acting, visual effect and editing are taught in Acting for Animator, Dynamic Animation, Digital Editing and Cinematography. Moreover, this programme develops students' competencies to create animation using 3D software. This programme will also guide students to create 3D animation projects and create artist portfolios. A good 3D animation production portfolio will be created while producing arts in the animation industry.

Prospek Kerjaya


Graduates of this program will acquire knowledge and skills which are highly relevant to the industry and will enable them to participate in the job market as:-

  • Junior 3D Game Artist
  • Junior 2D Game Artist
  • Concept Artist
  • 3D Modeller
  • Texture Artist
  • Junior Environment Modeller
  • Junior Character Modeller
  • 3D Animator

Syarat Kemasukan


Lepasan SPM
  1. Warganegara Malaysia
  2. Memiliki Sijil Pelajaran Malaysia (SPM) atau setaraf
  3. Lulus Bahasa Melayu
  4. Lulus Sejarah (SPM 2013 dan ke atas)
  5. Mendapat TIGA (3) kepujian dalam mana-mana mata pelajaran
  6. Calon tidak mempunyai ketidakupayaan penglihatan (buta, buta warna), pendengaran, pertuturan, fizikal, pembelajaran atau lain-lain yang menyukarkan kerja-kerja amali

kembali ke atas
Lulusan selain SPM
  1. Warganegara Malaysia
  2. Lulus Sijil Kolej Komuniti dalam bidang berkaitan
  3. Calon tidak mempunyai ketidakupayaan penglihatan (buta, buta warna), pendengaran, pertuturan, fizikal, pembelajaran atau lain-lain yang menyukarkan kerja-kerja amali
1Sijil Kolej Komuniti Tahap 3, KKM
 Sijil Animasi 2D
 Sijil Animasi 3D
 Sijil Multimedia Kreatif Pengiklanan
 Sijil Seni Visual Kreatif

* Sekiranya sijil yang dimiliki tiada dalam senarai diatas, sila hubungi Unit Ambilan Pelajar, Bahagian Ambilan dan Pembangunan Pelajar


kembali ke atas
Lulusan APEL
  1. Warganegara Malaysia
  2. Mendapat sijil APEL (Accreditation of Prior Experiential Learning) daripada MQA untuk kemasukan ke diploma (Tahap 4)
  3. Mempunyai pengalaman bekerja dalam bidang berkaitan

kembali ke atas

Ditawarkan di

Kolej Komuniti Besut

Tempoh Pengajian

5 semester

Semua maklumat yang dipaparkan adalah benar dan betul pada masa tarikh dan masa diterbitkan dan tertakluk kepada pindaan dari masa ke semasa. Jabatan Pendidikan Politeknik dan Kolej Komuniti tidak akan bertanggungjawab terhadap sebarang kerosakan atau kehilangan yang dialami disebabkan oleh penggunaan maklumat dalam laman web ini.